
The psychology behind the captivity fantasy: power, surrender and control, and how to explore it safely and consensually.

Glossary
A scene with an opponent instead of a partner, and a secret that isn't there.
Interrogation (Dutch: verhoorscène) is a roleplay where one party plays the questioner and the other the one holding something back. The game is built out of pressure: questions, threat, uncomfortable positions, and a way out offered in exchange for a confession. What gets held back is invented, and that is exactly what makes the pressure bearable.
| Dutch term | Verhoorscène. The scene borrows the English word interrogation as-is. See the encyclopedia entry on interrogation. |
| Category | roleplay, in practice usually with fear play in it |
| What the scenario needs | a role, a secret, a reason you won’t say it, and a moment where the game ends |
| Common tools | being tied up, a blindfold, bright light, repeated questions, a good and a bad questioner |
| Borders on | CNC, where the resistance itself is part of the agreement |
| Biggest risk | that the pressure runs past the game and something real gets said or felt |
In three parts, and the middle part is what the whole thing turns on.
A common sequence. A role is agreed beforehand, say a prisoner who won’t give up someone else’s name. The scene opens with being tied up and waiting. Nothing happens at first, because the silence does the work. Then the questioning: the same question again, an accusation, an offer to make it stop if she just says it. She holds out, or she gives in, and both outcomes are agreed. At the end comes a line that lifts the role, and that line isn’t a safeword but the close of the fiction.
Nearly every tool comes from the real interrogation room. The best known is good cop, bad cop, where two questioners take opposite stances: one threatens punishment, the other offers understanding, and together they talk someone toward cooperation. In a scene with one person, the same person plays both roles in turn, which tends to make the effect larger rather than smaller.
Because fear and arousal look alike to the body, and because an opponent does something a partner can’t.
Donald Dutton and Arthur Aron showed this in 1974 with an experiment on two bridges near Vancouver. Men who had just crossed a wobbling suspension bridge and were then approached by an attractive researcher wrote stories with more sexual content and called her back far more often than men who had taken a sturdy low bridge. Nine out of eighteen against two out of sixteen. So tension of one kind bleeds through into the other, and an interrogation scene stirs up that tension without a bridge.
Then there is who plays what. In ordinary play, the person in charge is on your side. Not in an interrogation scene: they play someone who wants something from you that you don’t want to give. That resistance is the whole point. You get to fight back, lie, and hold out, and that is an experience most scenes don’t offer you.
Room to keep saying no while nothing hangs on it.
Real fear is where it stops. In their review, Dunkley and Brotto lay out Jozifkova’s criteria for telling healthy BDSM apart from violence, and the first one says that real fear in the receiving partner points to abuse, while a sense of safety points to consensual BDSM. An interrogation scene walks close to that line, so afterward you should know whether someone was frightened or felt safe while they were playing along.
“It looks like a real interrogation, so it must be realistic.” Only on the outside. What a real interrogation does is well documented and not pretty. Saul Kassin and colleagues describe in Law and Human Behavior how, in a confrontational approach, suspects are deliberately taken away from friends and family and questioned alone, ideally in a small, bare, windowless, soundproof room on a chair with a straight back. Four factors keep coming back in proven false confessions: long detention and isolation, showing false evidence, hints of leniency, and the behavior of someone who knows she is innocent. So innocent people confess there to crimes they never committed. A scene borrows the form, not the intent.
“It’s just a heavy version of fear play.” Not quite. In fear play fear is the goal; in interrogation the pressure is a means to reach something inside a story. For some people that story actually makes it lighter, because there is something to do.
“You don’t need a safeword, since it’s all play anyway.” The opposite is true. A scene where saying no is part of the role needs a second signal that does fall outside it. For situations where talking won’t work, with a gag for instance, Dunkley and Brotto describe the silent stop signal: clapping your hands or snapping your fingers.
I’m Victor, a gigolo, more than twenty-five years in BDSM and trained as a psychotherapist. I enjoy roleplay, and interrogation is the scenario women ask for most without calling it that. They usually start with “I want to be able to resist.”
The secret has to be small. Pick a heavy or personal secret and you end up at something real halfway through, and then it stops being play. A made-up name or a made-up code works better than anything from your own life.
The second thing is the ending. An interrogation with no outcome feels unfinished, so we agree beforehand whether she cracks or holds out. And the third: the line that ends the role, I rehearse it out loud. Without that line, someone stays sitting for another fifteen minutes in the room where it happened.
On this site, fear play explains how fear gets metered inside a scene, CNC covers the agreement that builds resistance in on purpose, and the article on the psychology of captivity explains why being held is such a stubborn fantasy.
Beyond this site, the review by Kassin and colleagues is free to read and shows exactly what the techniques a scene imitates actually do.
Roleplay is on my list of options, and an interrogation scene lends itself well to being written out in advance. The page on the BDSM date covers how we go through the scenario and its ending.
Kidnapping scene. The scenario that often comes before it, with the legal frame attached.
Fear play. The neighboring form where fear is the goal, not a means.
CNC. The agreement that makes resistance itself part of the game, and that often plays into an interrogation scene.
Blackmail play. The same game of threat, but with blackmail instead of questioning.
Blindfold. The tool used most often in an interrogation scene to keep the questioner out of sight.
Inspection. The silent opposite: being looked at without being asked anything.
Consent. The agreement that decides when saying no belongs to the role and when it’s real.
Mindfuck. The psychological game an interrogation scene nearly always leans on.
Sleep deprivation. The tool a long interrogation scenario leans on most, with its timeline.
Roleplay. The umbrella that interrogation is one of the scenarios of.
Uniform fetish. The clothing that sets the casting of an interrogation scene in one move.
Kidnapping scene. The backdrop an interrogation is most often set in.
Frequently asked questions
Interrogation is a roleplay where one person plays the questioner and the other the one holding something back. The Dutch word for it is verhoorscène. The pressure is made of questions, threat, and uncomfortable positions, and the secret it all turns on is made up.
Because interrogation lets you resist instead of go along, and because tension of one kind bleeds through into the other. Dutton and Aron showed in 1974 that men who had just crossed a frightening suspension bridge responded more strongly to an attractive researcher than men on a sturdy bridge.
With a second signal that falls outside the role. Alongside a safeword, in interrogation you agree on a silent sign for moments when talking won’t work; Dunkley and Brotto name clapping your hands or snapping your fingers. Also agree on a line that lifts the role when the scene is done.
A made-up secret that has nothing to do with your own life, a name or a code for instance. A real or personal secret brings the scene halfway to something you didn’t want to talk about, and then interrogation stops being play.
Victor, a gigolo with twenty-five years of experience in BDSM and a background as a psychotherapist. Roleplay is part of what he does, and for an interrogation scene he’d rather write out the scenario and its ending in advance than improvise on the spot. You can ask him a question with no obligation through the contact form or chat for free first.
Blog
Why being held is such a stubborn fantasy, what gets settled in a CNC agreement, and how roughness gets built up inside a scene.

The psychology behind the captivity fantasy: power, surrender and control, and how to explore it safely and consensually.

Consensual non-consent with a gigolo: how to explore a CNC scenario safely, with clear agreements, trust, and aftercare.

The thrill of roughness in BDSM: how control and surrender turn you on, and how to explore it safely and with trust.
Related service
Roleplay and CNC are both on my list of options. The service page lays out how we go through the scenario, the stop signal, and the end of the role.

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I'm Victor. A lot of women start on this subject with 'I want to be able to resist' and don't yet know what a scene like that looks like. Just ask. No obligation, I'll text you back whenever suits you.
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